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Archer (Weapon Master) Eyal Evron
1999
The
Archer is an example of a specialized “Master” fighter, a master of a single
type of weapon (and to weapons of the same type to a lesser degree). The
description of the Archer can be used as a guide for creating Master fighters
of other weapons.
·
Master swordsman and Archers gain levels as Paladins\ Rangers. Special
Attributes: The Archer is automatically specialized in a single type of bowand
does not have to spend any weapon proficiency points The
Archer can master a single type of bow by
devoting 3 extra (for a total of six) weapon proficiency points to that
weapon (This
does not have to be done in character generation the points may be
accumulated with level progression). Bow
Mastery gives a +3 bonus to hit and a +1 damage bonus (this only applies to
composite bows). Note:
see the related Weapons bonus section in the PHB on page 52. The
Archer only suffers a –1 penalty on
medium range attacks and only a –3 penalty on long-range attacks. The Archer must pay double the weapon proficiency pointsIn
order to be proficient in a melee weapon (such as swords, clubs, axes etc.) This
only applies to melee weapons, thrown weapons and crossbows only need one The Archer automatically receives the Bowyer/Fletcher proficiencyAnd does not have to spend any nonweapon
proficiency points.
Use
this table as your proficiency slots table (Table 34 in the PHB)
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