Archer (Weapon Master)

Eyal Evron 1999

 

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Ability Requirements: Strength 9

                       Dexterity 16

 

Prime Requisite: Dexterity, Strength

 

Allowed Races: All

 

The Archer class is a part of the warrior group.

 

The Archer is an example of a specialized “Master” fighter, a master of a single type of weapon (and to weapons of the same type to a lesser degree).

The description of the Archer can be used as a guide for creating Master fighters of other weapons.

 

                  Master swordsman and Archers gain levels as Paladins\ Rangers.

 

 

Special Attributes:

 

The Archer is automatically specialized in a single type of bow

and does not have to spend any weapon proficiency points

 

The Archer can master a single type of bow

by devoting 3 extra (for a total of six) weapon proficiency points to that weapon

(This does not have to be done in character generation the points may be accumulated with level progression).

Bow Mastery gives a +3 bonus to hit and a +1 damage bonus (this only applies to composite bows).

 

Note: see the related Weapons bonus section in the PHB on page 52.

 

The Archer only suffers a –1 penalty

on medium range attacks and only a –3 penalty on long-range attacks.

 

The Archer must pay double the weapon proficiency points

In order to be proficient in a melee weapon (such as swords, clubs, axes etc.)

This only applies to melee weapons, thrown weapons and crossbows only need one

 

The Archer automatically receives the Bowyer/Fletcher proficiency

And does not have to spend any nonweapon proficiency points.

 

 

Use this table as your proficiency slots table (Table 34 in the PHB)

 

                                      Weapon proficiency                                         nonweapon proficiency

Group

Initial

# Levels

Penalty

Initial

# Levels

 

 

Archer

 

4

 

 

3

 

-2

-1(with bows)

 

2

 

4